Players present: Hacklor, Roël, Aermund, La’urens

  • Dwarf Skeletons were defeated with help of La’urens, another of the adventuring group, who overslept.
  • Roël has found the deed to the “Corkscrew Mines”, whatever those are
  • La’urens got stuck in a magical hallway, but got out by walking backwards
  • The group found an Iron Hammer, which is “only to be used in case of Berserk Golem”. Aermund took it along.
  • The group found a door, carved in the likelihood of a grinning dwarf. Hacklor and La’urens went through the mouth and are now made of jello (resistance to piercing & bludgeoning damage, and they no longer need to eat). Roël and Aermund just used the door … by opening it.
  • The group tried one hallway and found a fake door. Also, Hacklor’s newfound powers as a Jello-Humanoid were found useful, as he/she/it was stabbed by a trap.
  • A mine shaft was found, with the ghost of a fallen dwarf at the bottom. No treasure was found on him.
  • DM’s note, the group is now in area 20


How happy were you with last session?

What was good during this session

What could have gone better

What are the players most curious about

Anything else?